Tutorial and Graphics are the copyright of havasu hideout.  It is strictly
forbidden to copy or upload to your own server other than for printing purposes for your own personal use.  The image you make from this tutorial is yours to do with as you wish!

You will need
JASC's PSP7 - Get it here
Amerirooster Selections.  Unzip the file and place in your PSP Selections Folder.  If you do not have a Selections Folder, make one now. Use for PSP7
amerirooster.pspimage file Use for PSP8

PLEASE NOTE where instructions differ for PSP8, these will be shown in blue
otherwise follow the regular instructions

To keep the loading time down, I have tried to keep the screen captures to a minimum so when the same effect is used more than once, I have just made a reference to it!

Remember to save your work often!!!

Step 1
Open a New Image 500x500 16 Million Colours Transparent
Open the amerirooster.pspimage file. Shift D to duplicate and then close the original
Set your foreground colour to #2E305E
Go to Layers/New Raster Layer and name it "Body"
Go to Selections/Load from Disc and choose "hh01body.sel"
Click on the Body Layer
Go to Selections/Load Save Selection/Load Selection from Alpha Channel. Use the drop down arrow and select hh01body

Floodfill
Go to Effects/Noise and add 10% uniform
Go to Effects/3D Effects/Inner Bevel and apply these settings:

Deselect

Step 2
Set your foreground colour to #831717
Go to Layers/New Raster Layer and name it "Crown"
Go to Selections/Load from Disc and choose "hh02crown.sel"
Click on the Crown Layer
Go to Selections/Load Save Selection/Load Selection from Alpha Channel. Use the drop down arrow and select hh02crown

Floodfill
Go to Effects/Noise and add 10% uniform
Go to Effects/3D Effects/Inner Bevel and apply the same settings
as in Step 1
Deselect
Go to Layers/Arrange/Move Down (not necessary for PSP8)

Step 3
Set your foreground colour to #F1F35D
In your Layer Palette make sure the "body" layer is highlighted
Go to Layers/New Raster Layer and name it "Beak"
Go to Selections/Load from Disc and choose "hh03beak.sel"
Click on the Beak Layer
Go to Selections/Load Save Selection/Load Selection from Alpha Channel. Use the drop down arrow and select hh03beak

Floodfill
Go to Effects/3D Effects/Inner Bevel and apply the same settings
as in Step 1
Deselect

Step 4
Set your foreground colour to #831717
Go to Layers/New Raster Layer and name it "Gobble"
Go to Selections/Load from Disc and choose "hh04gobble.sel"
Click on the Gobble Layer
Go to Selections/Load Save Selection/Load Selection from Alpha Channel. Use the drop down arrow and select hh04gobble

Floodfill
Go to Effects/Noise and add 10% uniform
Go to Effects/3D Effects/Inner Bevel and apply the same settings
as in Step 1
Deselect

Step 5
Go to Layers/New Raster Layer and name it "Stripes"
Go to Selections/Load from Disc and choose "hh05redstripe.sel"
Click on the Stripes Layer
Go to Selections/Load Save Selection/Load Selection from Alpha Channel. Use the drop down arrow and select hh05redstripe

Floodfill
Go to Effects/Noise and add 10% uniform
Go to Effects/3D Effects/Inner Bevel and apply the same settings
as in Step 1
On the same layer set your foreground colour to #E9E1E1
Go to Selections/Load from Disc and choose "hh06whitestripe.sel"
Go to Selections/Load Save Selection/Load Selection from Alpha Channel. Use the drop down arrow and select hh06whitestripe
Floodfill
Go to Effects/Noise and add 10% uniform
Go to Effects/3D Effects/Inner Bevel and apply the same settings
as in Step 1
Deselect

Step 6
Set your foreground to colour #000000
Go to Layers/New Raster Layer and name it "Eye"
Go to Selections/Load from Disc and choose "hh07eye.sel"
Click on the Eye Layer
Go to Selections/Load Save Selection/Load Selection from Alpha Channel. Use the drop down arrow and select hh07eye

Floodfill
Go to Effects/3D Effects/Inner Bevel and apply the
round preset
supplied with PSP
Deselect

Step 7
Set your foreground to colour #E9E1E1
Go to Layers/New Raster Layer and name it "Pole"
Go to Selections/Load from Disc and choose "hh08pole.sel"
Click on the Pole Layer
Go to Selections/Load Save Selection/Load Selection from Alpha Channel. Use the drop down arrow and select hh08pole

Floodfill
Go to Effects/Noise and add 10% uniform
Go to Effects/3D Effects/Inner Bevel and apply the same settings
as in Step 1
Deselect
Go to Layers/Arrange/Send to Bottom (not necessary for PSP8)

Step 8
Set your foreground to colour #831717
In your Layer Palette highlight Layer 1
Go to Layers/New Raster Layer and name it "Heart"
Go to Selections/Load from Disc and choose "hh09heart.sel"
Click on the Heart Layer
Go to Selections/Load Save Selection/Load Selection from Alpha Channel. Use the drop down arrow and select hh09heart

Floodfill
Go to Effects/Noise and add 10% uniform
Go to Effects/3D Effects/Inner Bevel and apply the same settings
as in Step 1

Deselect
In your Layer Palette duplicate this layer and move it up slightly

Duplicate this layer again and move up slightly

Step 9
Set your foreground to colour #E9E1E1
In your Layer Palette highlight the "body" Layer
Go to Layers/New Raster Layer and name it "Stars"
Go to Selections/Load from Disc and choose "hh10stars.sel"
Click on the Stars Layer
Go to Selections/Load Save Selection/Load Selection from Alpha Channel. Use the drop down arrow and select hh10stars

Floodfill
Go to Effects/Noise and add 10% uniform
Go to Effects/3D Effects/Inner Bevel and apply the same settings
as in Step 1
Deselect

 

When everything is how you want it to be go to Layers/Merge/Merge Visible.
Save as a tube or psp image for later use.

I hope you have enjoyed this tutorial.  Please feel free to email me if you have any
questions to fran@havasuhideout.com

Tutorial written April 12 2003

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